// server name hostname " TheDGL.org Match Server CHI 1 | Oorah Gaming" sv_tags "TheDGL.org" // rcon passsword rcon_password "redacted" // Server password sv_password "hipfire" //------------------------------// // DON'T TOUCH ANYTHING BELOW // //------------------------------// // Server logging log on sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 // Loads banned users into memory exec banned_user.cfg exec banned_ip.cfg writeid writeip //custommaps sv_downloadurl "http://fast.oneilonline.com/BrandtB_27016" sv_allowdownload 1 // Network cvars sv_minupdaterate 50 sv_maxupdaterate 128 sv_mincmdrate 50 sv_maxcmdrate 128 sv_minrate 50000 sv_maxrate 128000 rate 128000 sv_timeout 15 // Time before a client drops due to sudden connection loss. net_queued_packet_thread 1 // Use a high priority thread to send queued packets out instead of sending them each frame. heartbeat // Force heartbeat of master servers. // Settings for downloading DGL theater net_maxfilesize 100 // Sets max downloadable file size in MB. sv_allowdownload 1 // Enables downloading of DGL theater (forces users to subscribe to workshop). sv_allowupload 0 sv_pure 2 // Enforces default skins and models. sv_consistency 0 sv_cheats 0 mp_flashlight 1 mp_footsteps 1 //-------------------------// // FIREFIGHT GAME SETTINGS // //-------------------------// mapcyclefile "mapcycle_firefight.txt" // Sets the map votes. mp_theater_override dgl_ff_01Nov15 // Loads DGL theater mp_teams_auto_join 0 // Makes people auto join spectator upon entering server. mp_autoteambalance 0 // Prevents the server from balancing the teams. mp_teams_unbalance_limit 16 mp_friendlyfire 1 mp_tkpunish 0 // Prevents punishment for TK. mp_autokick 0 // Prevents kicking due to TK. mp_spawnprotectontime 3 // Basic immunity at spawn - set due to some glitchy maps. mp_player_spotting 0 // Turns spotting function on/off. mp_forcecamera 1 // Forces 1st person view when alive. mp_spectator_allow_chase 0 // Forces 1st person view when dead. sv_hud_deathmessages_spectator 1 // Allows spectators (casters) to view kill-feed. sv_vote_allow_spectators 1 // Allows spectators to vote on issues. sv_hud_scoreboard_show_kd 0 // show k:d on scoreboard when alive (prevents kill confirms easier). mp_joinwaittime 0 // How long to wait for the first round once the minimum players requirement has been reached. mp_timer_preround 20 // Time before a round starts. mp_timer_preround_switch 45 // Time before the first round AFTER half time start. mp_timer postround 10 // Time after round end. mp_timer_postgame 30 // Victory screen timer. mp_maxgames 1 // Max games before map change. mp_maxrounds 16 // Max rounds in the game. mp_timelimit 9999 // The maximum time of the game. mp_switchteams_each_game 0 mp_winlimit 9 // Sets the win limit - victory screen. mp_switchteams_each_round 8 // Rounds before automatically switching teams - half time. mp_roundtime 210 // Time of each round. mp_cp_capture_time 25 // Time to capture an objective. mp_cp_deteriorate_time 0 // Time it takes for an objective to passively decap, if not capped completely. mp_cp_speedup_max 2 // Sets the max amount of people which will affect cap time. mp_cp_speedup_rate 0.25 // Speed-up rate per additional teammate in the cap zone. mp_supply_token_base 7 // Unchanging supply points module. mp_supply_rate_losing_team_high 0 mp_supply_rate_losing_team_low 0 mp_supply_rate_winning_team_high 0 mp_supply_rate_winning_team_low 0 sv_deadchat 1 // Allows players to send chat messages to enemies while dead sv_deadchat_team 1 // Allows players to send chat messages to teammates while deadf